Contents
HQ
Fast Attack
Flyers
Heavy Support
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Captain in Gravis Armour | 5" | 2+ | 2+ | 4 | 5 | 7 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
12 Boltstorm gauntlet (shooting) | 12" | Pistol 3 | 4 | 0 | 1 | - |
12 Boltstorm gauntlet (melee) | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
6 Master-crafted power sword | Melee | Melee | User | -3 | 2 | - |
ABILITIES
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Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER> units whilst their unit is within 6" of this model.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CAPTAIN
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Captain in Phobos Armour | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
6 Master-crafted instigator bolt carbine | 30" | Assault 1 | 4 | -2 | 3 | This weapon can target a CHARACTER unit even if it is not the closest enemy unit. |
0 Combat knife | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES
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Angels of Death Concealed Position: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Omni-scrambler: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this model. Iron Halo: This model has a 4+ invulnerable save. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER> units whilst their unit is within 6" of this model. Camo Cloak:
3 When resolving an attack made with a ranged weapon against this model whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1. |
FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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CHARACTER, INFANTRY, PHOBOS, PRIMARIS, CAPTAIN
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Librarian in Phobos Armour | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES
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Angels of Death Concealed Position: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Camo Cloak: 3 When resolving an attack made with a ranged weapon against this model whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.
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PSYKER
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This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Obscuration discipline. |
FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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CHARACTER, INFANTRY, PHOBOS, PRIMARIS, PSYKER, LIBRARIAN
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Lieutenant in Phobos Armour | 6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Heavy bolt pistol | 12" | Pistol 1 | 4 | -1 | 1 | - |
4 Master-crafted occulus bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 2 | When resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw. |
0 Combat knife | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Paired combat blades | Melee | Melee | User | 0 | 1 | When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS
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• Any model can be equipped with 1 heavy bolt pistol and 1 combat knife instead of 1 master-crafted occulus bolt carbine, 1 paired combat blades and 1 bolt pistol. If it is, it has smoke grenades instead of a grav-chute and gains the REIVER keyword.
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ABILITIES
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Angels of Death Grav-chute: 2 If this model has a grav-chute, then during deployment you can set up this model in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.Terror Troops: Whilst any REIVER units from your army are within 3" of any enemy units, subtract 1 from the Leadership characteristic of each of those enemy units for each REIVER unit from your army that is within 3" of that enemy unit (to a maximum of -3). Company Heroes: During deployment, every model in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each model is treated as a separate unit. Smoke Grenades: 0 If this model has smoke grenades, then once per battle, instead of shooting in your Shooting phase, it can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.Tactical Precision: Re-roll wound rolls of 1 for attacks made by models in friendly <CHAPTER> units whilst their unit is within 6" of this model.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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CHARACTER, INFANTRY, PHOBOS, PRIMARIS, LIEUTENANTS
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Primaris Captain | 6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
4 Master-crafted auto bolt rifle | 24" | Assault 3 | 4 | 0 | 2 | - |
5 Master-crafted stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 3 | - |
5 Plasma pistol | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
9 Power fist | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
4 Power sword | Melee | Melee | User | -3 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS
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• This model can additionally be equipped with 1 power sword, or can be equipped with 1 power fist and 1 plasma pistol instead of 1 bolt pistol and 1 master-crafted auto bolt rifle. • This model can be equipped with 1 master-crafted stalker bolt rifle instead of 1 master-crafted auto bolt rifle.
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ABILITIES
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Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER> units whilst their unit is within 6" of this model.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, CAPTAIN
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Primaris Chaplain | 6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Absolvor bolt pistol | 16" | Pistol 1 | 5 | -1 | 1 | - |
0 Crozius arcanum | Melee | Melee | +1 | -1 | 2 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES
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Angels of Death Rosarius: This model has a 4+ invulnerable save. Spiritual Leaders: Friendly <CHAPTER> units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.
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PRIEST
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This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER> units whilst their unit is within 6" of this model. |
FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, PRIEST, CHAPLAIN
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Primaris Librarian | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES
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Angels of Death Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.
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PSYKER
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This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, PSYKER, LIBRARIAN
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Primaris Lieutenant | 6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
4 Master-crafted auto bolt rifle | 24" | Assault 3 | 4 | 0 | 2 | - |
5 Master-crafted stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 3 | - |
4 Power sword | Melee | Melee | User | -3 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS
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• Any model can be equipped with one of the following instead of 1 master-crafted auto bolt rifle: 1 master-crafted stalker bolt rifle; 1 power sword.
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ABILITIES
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Angels of Death Tactical Precision: Re-roll wound rolls of 1 for attacks made by models in friendly <CHAPTER> units whilst their unit is within 6" of this model. Company Heroes: During deployment, every model in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each model is treated as a separate unit.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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CHARACTER, INFANTRY, PRIMARIS, LIEUTENANTS
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Techmarine | 6" | 3+ | 2+ | 4 | 4 | 4 | 3 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
5 Plasma cutter | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
5 Power axe | Melee | Melee | +1 | -2 | 1 | - |
0 Servo-arm | Melee | Melee | x2 | -2 | 3 | When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
20 Conversion beamer | 42" | Heavy D3 | 6 | 0 | 1 | When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. |
WARGEAR OPTIONS
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• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model can be equipped with 1 weapon from the Melee Weapons list instead of 1 power axe. • This model can additionally be equipped with the following (Power Rating +1): 1 flamer, 1 plasma cutter, 1 servo-arm. ◦ If this model is not equipped with a plasma cutter, it can be equipped with 1 conversion beamer instead of 1 servo-arm. A model equipped with a conversion beamer cannot be equipped with a plasma cutter.
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ABILITIES
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Angels of Death Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly <CHAPTER> VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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CHARACTER, INFANTRY, TECHMARINE
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Chaplain Venerable Dreadnought | 6" | 2+ | 2+ | 6 | 7 | 9 | 4 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
35 Dreadnought inferno cannon | 8" | Heavy D6 | 6 | -1 | 2 | This weapon hits its target automatically. |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
16 Plasma cannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | - |
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
WARGEAR OPTIONS
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• A Chaplain Venerable Dreadnought may replace one or both storm bolters for heavy flamers. • A Chaplain Venerable Dreadnought may exchange one of its Dreadnought combat weapons for one of the following. If this is done, also remove one storm bolter or heavy flamer. - Dreadnought inferno cannon - Multi-melta - Assault cannon - Twin lascannon - Plasma cannon - Heavy Plasma cannon
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ABILITIES
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Angels of Death Reliquarius: This model has a 5+ invulnerable save. Unstoppable Fury: You can re-roll hit rolls of 1 for this model if it is equipped with two Dreadnought combat weapons. Icon of Hate: All friendly models with the <CHAPTER> keyword in combat with the same unit as a model with this ability add +1 to their Strength characteristic for the duration of the Fight phase. Unyielding Ancient: Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Dreadnought Character: This model may not be given any relics.
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PRIEST
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This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER> units whilst their unit is within 6" of this model. |
FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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VEHICLE, CHARACTER, DREADNOUGHT, CHAPLAIN VENERABLE DREADNOUGHT, PRIEST
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Techmarine on Bike | 14" | 3+ | 2+ | 4 | 5 | 5 | 3 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
20 Conversion beamer | 42" | Heavy D3 | 6 | 0 | 1 | When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
5 Plasma cutter | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
5 Power axe | Melee | Melee | +1 | -2 | 1 | - |
0 Servo-arm | Melee | Melee | x2 | -2 | 3 | When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS
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• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model can be equipped with one of the following instead of 1 power axe: 1 weapon from the Melee Weapons list. • If this model is not equipped with a servo-harness, it can be equipped with 1 conversion beamer instead of 1 servo-arm. • This model can additionally be equipped with a servo-harness (Power Rating +1). A servo-harness is comprised of: 1 flamer; 1 plasma cutter; 1 servo-arm.
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ABILITIES
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Angels of Death Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly <CHAPTER> VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
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FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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BIKER, CHARACTER, TECHMARINE
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Incursor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Incursor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Occulus bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | When resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw. |
0 Paired combat blades | Melee | Melee | User | 0 | 1 | When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS
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• 1 Incursor can additionally have a haywire mine.
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ABILITIES
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Angels of Death Haywire Mine: 10 In your Movement phase, one model from your army with a haywire mine that has not been primed can prime it. At any point during that model’s move, place one Primed Haywire Mine within 1" of it, more than 3" away from any enemy models and more than 6" away from any other Primed Haywire Mines. If an enemy unit moves within 3" of that Primed Haywire Mine, roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds. If that unit is a VEHICLE, it suffers D3+1 mortal wounds instead. That Primed Haywire Mine is then removed from play.The Primed Haywire Mine is represented by the Primed Haywire Mine model, but does not count as a model for any rules purposes. Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Multi-spectrum array: When resolving an attack made with a ranged weapon by a model in this unit, ignore hit roll modifiers and Ballistic Skill modifiers. Smoke Grenades:
0 Once per battle, instead of shooting in your Shooting phase, this unit can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this unit, subtract 1 from the hit roll. |
FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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INFANTRY, PHOBOS, PRIMARIS, INCURSOR SQUAD
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Infiltrator | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Infiltrator Helix Adept | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Infiltrator Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Marksman bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | When resolving an attack made with this weapon, an unmodified hit roll of 6 automatically scores a hit and successfully wounds the target (do not make a wound roll). |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS
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• If this unit does not contain 1 Infiltrator Helix Adept, 1 Infiltrator can additionally have an Infiltrator comms array.
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ABILITIES
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Angels of Death Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Helix Adept: At the end of your Movement phase, this unit’s Infiltrator Helix Adept can provide medical attention to this unit. If this unit contains a model that has lost any wounds, that model regains 1 lost wound. Otherwise, if any models from this unit have been destroyed, roll one D6; on a 5+ you can return one destroyed model from this unit to the battlefield with 1 wound remaining, placing it within 3" of this unit’s Infiltrator Helix Adept and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 4 or less, this unit’s Infiltrator Helix Adept cannot shoot this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn. Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Omni-scramblers: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit. Smoke Grenades: 0 Once per battle, instead of shooting in your Shooting phase, this unit can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this unit, subtract 1 from the hit roll.Infiltrator Comms Array:
10 Whilst this unit contains a model with an Infiltrator comms array, if there are any friendly <CHAPTER> PHOBOS CAPTAIN or <CHAPTER> PHOBOS LIEUTENANT models on the battlefield, this unit is always treated as being within range of those models’ Rites of Battle and Tactical Precision abilities. |
FACTION KEYWORDS
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IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
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KEYWORDS
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INFANTRY, PHOBOS, PRIMARIS, INFILTRATOR SQUAD
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NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Intercessor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Intercessor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
1 Auto bolt rifle | 24" | Assault 3 | 4 | 0 | 1 | - |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
1 Hand flamer | 6" | Pistol D6 | 3 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
0 Stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 2 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS
|
• Every model can be equipped with 1 auto bolt rifle instead of 1 bolt rifle. • Every model can be equipped with 1 stalker bolt rifle instead of 1 bolt rifle. • The Intercessor Sergeant can be equipped with one of the following instead of 1 bolt rifle, 1 auto bolt rifle or 1 stalker bolt rifle: 1 chainsword; 1 hand flamer. • If the Intercessor Sergeant is not equipped with 1 chainsword, he can additionally be equipped with 1 weapon from the Intercessor Sergeant Weapons list. • For every 5 models this unit contains, 1 model that is equipped with 1 bolt rifle, 1 auto bolt rifle or 1 stalker bolt rifle can have an auxiliary grenade launcher.
|
ABILITIES
|
Angels of Death Auxiliary Grenade Launcher: 1 If a model has an auxiliary grenade launcher, Grenade weapons that model is equipped with have a Range characteristic of 30".Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
INFANTRY, PRIMARIS, INTERCESSOR SQUAD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Scout | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 4+ | |
Scout Sergeant | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Astartes shotgun | 12" | Assault 2 | 4 | 0 | 1 | When resolving an attack made with this weapon against a unit that is within half range, this weapon has a Strength characteristic of 5 for that attack. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
20 Missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
2 Sniper rifle | 36" | Heavy 1 | 4 | 0 | 1 | This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. |
0 Combat knife | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS
|
• The Scout Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 boltgun. • Any model can be equipped with one of the following instead of 1 boltgun: 1 Astartes shotgun; 1 sniper rifle; 1 combat knife. • 1 Scout can be equipped with one of the following instead of 1 boltgun: 1 heavy bolter; 1 missile launcher. • Any model can have a camo cloak.
|
ABILITIES
|
Angels of Death Camo Cloak: 3 If every model in this unit has a camo cloak, then when resolving an attack made with a ranged weapon against a model in this unit whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
INFANTRY, SCOUT, SCOUT SQUAD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Impulsor | * | 6+ | * | 7 | 7 | 11 | * | 8 | 3+ |
REMAINING W
|
M
|
BS
|
A
|
6-11+
|
14"
|
3+
|
3
|
3-5
|
7"
|
4+
|
D3
|
1-2
|
4"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Bellicatus missile array | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Krak missiles | 48" | Heavy 1 | 8 | -2 | D6 | - |
- Frag missiles | 48" | Heavy D6 | 4 | 0 | 1 | - |
- Icarus missiles | 48" | Heavy D3 | 7 | -1 | D3 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
4 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | - |
6 Ironhail heavy stubber | 36" | Heavy 3 | 4 | -1 | 1 | - |
5 Ironhail skytalon array | 36" | Heavy 6 | 4 | -1 | 1 | When resolving an attack made with this weapon, add 1 to the hit roll and 1 to the wound roll if the target can FLY; otherwise subtract 1 from the hit roll. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 ironhail heavy stubber. • This model can be equipped with 2 fragstorm grenade launchers instead of 2 storm bolters. • This model can have a shield dome or an orbital comms array, or can be equipped with one of the following: 1 bellicatus missile array; 1 ironhail skytalon array.
|
ABILITIES
|
Angels of Death Hover Tank: Distances are always measured to and from this model’s hull. Repulsor Field: If any units with this ability are chosen as targets of a charge, subtract 2 from the charge roll. Assault Vehicle: After this model moves in your Movement phase, if this model did not Advance, any units embarked aboard it can disembark. Units that do so cannot be chosen to charge with that turn. Shield Dome: 18 A model with a shield dome has a 4+ invulnerable save.Orbital Comms Array: 18 In your Shooting phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+ the unit being rolled for suffers D3 mortal wounds.Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
TRANSPORT
|
This model has a transport capacity of 6 <CHAPTER> PRIMARIS INFANTRY models. It cannot transport JUMP PACK or MK X GRAVIS models. |
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
VEHICLE, TRANSPORT, FLY, IMPULSOR
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Land Speeder Storm | 18" | 3+ | 3+ | 4 | 5 | 7 | 2 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Cerberus launcher | 18" | Heavy D6 | 4 | 0 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
WARGEAR OPTIONS
|
◦ This model may replace its heavy bolter with a multi-melta, a heavy flamer or an assault cannon.
|
ABILITIES
|
Angels of Death Open-topped: Models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, all restrictions and modifiers that apply to this model also apply to its embarked models; for example, embarked models cannot shoot in a turn in which this model Fell Back, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that embarked models cannot shoot if this model Falls Back, even though the Land Speeder Storm itself can. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
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TRANSPORT
|
This model has a transport capacity of 5 <CHAPTER> SCOUT INFANTRY models. |
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
VEHICLE, TRANSPORT, LAND SPEEDER, SCOUT, FLY, LAND SPEEDER STORM
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Repulsor | * | 6+ | * | 8 | 8 | 16 | * | 9 | 3+ |
REMAINING W
|
M
|
BS
|
A
|
9-16+
|
10"
|
3+
|
6
|
5-8
|
5"
|
4+
|
D6
|
1-4
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
4 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | - |
30 Heavy onslaught gatling cannon | 30" | Heavy 12 | 5 | -1 | 1 | - |
6 Icarus ironhail heavy stubber | 36" | Heavy 3 | 4 | -1 | 1 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
6 Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
6 Ironhail heavy stubber | 36" | Heavy 3 | 4 | -1 | 1 | - |
4 Krakstorm grenade launcher | 18" | Assault 1 | 6 | -1 | D3 | - |
40 Las-talon | 24" | Heavy 2 | 9 | -3 | D6 | - |
16 Onslaught gatling cannon | 24" | Heavy 6 | 5 | -1 | 1 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS
|
• This model can be equipped with 1 twin lascannon instead of 1 twin heavy bolter. • This model can be equipped with 1 las-talon instead of 1 heavy onslaught gatling cannon. • This model can be equipped with 1 onslaught gatling cannon instead of 1 ironhail heavy stubber. • This model can be equipped with 2 fragstorm grenade launchers instead of 2 storm bolters. • This model can be equipped with one of the following instead of 1 Icarus ironhail heavy stubber: 1 fragstorm grenade launcher; 1 Icarus rocket pod; 1 storm bolter. • This model can be equipped with 2 fragstorm grenade launchers instead of having auto launchers. • This model can additionally be equipped with 1 ironhail heavy stubber.
|
ABILITIES
|
Angels of Death Hover Tank: Distances are always measured to and from this model’s hull. Auto Launchers: 0 Instead of shooting in your Shooting phase, this model can use its auto launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Repulsor Field: If any units with this ability are chosen as targets of a charge, subtract 2 from the charge roll. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
TRANSPORT
|
This model has a transport capacity of 10 <CHAPTER> PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up the space of 2 other models. It cannot transport JUMP PACK models. |
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
VEHICLE, TRANSPORT, FLY, REPULSOR
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Lucius Pattern Dreadnought Drop Pod | 0" | - | - | 6 | 7 | 8 | 0 | 8 | 3+ |
ABILITIES
|
Angels of Death Drop Pod Assault: During deployment, you can set up this model, along with any unit embarked within it, in orbit instead of placing it on the battlefield. At the end of any of your Movement phases, this model can perform a drop pod assault – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any model embarked inside must immediately disembark, but they must be set up more than 9" away from any enemy models. Any model that cannot be set up because there is not enough room is slain. Immobile: After this model has been set up on the battlefield it cannot move for any reason, and no units can embark upon it.
|
TRANSPORT
|
This model can transport a single <CHAPTER> VEHICLE model with the DREADNOUGHT keyword. |
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
VEHICLE, TRANSPORT, DROP POD, LUCIUS PATTERN DREADNOUGHT DROP POD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Aggressor | 5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 7 | 3+ | |
Aggressor Sergeant | 5" | 3+ | 3+ | 4 | 5 | 3 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
12 Auto boltstorm gauntlets (shooting) | 18" | Assault 6 | 4 | 0 | 1 | - |
14 Flamestorm gauntlets (shooting) | 8" | Assault 2D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
4 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | - |
12 Auto boltstorm gauntlets (melee) | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
14 Flamestorm gauntlets (melee) | Melee | Melee | x2 | -3 | D3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
WARGEAR OPTIONS
|
• Every model can be equipped with flamestorm gauntlets instead of auto boltstorm gauntlets and 1 fragstorm grenade launcher.
|
ABILITIES
|
Angels of Death Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models. Firestorm: When this unit fires Overwatch or is chosen to shoot with, models in this unit can shoot twice if this unit did not move this turn. Relentless Advance: Models in this unit do not suffer the penalty for Advancing and firing Assault weapons.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
INFANTRY, MK X GRAVIS, PRIMARIS, AGGRESSOR SQUAD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Centurion | 4" | 3+ | 3+ | 5 | 5 | 4 | 3 | 7 | 2+ | |
Centurion Sergeant | 4" | 3+ | 3+ | 5 | 5 | 4 | 4 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
10 Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
14 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
0 Siege drills | Melee | Melee | x2 | -4 | 3 | - |
WARGEAR OPTIONS
|
• Any model can be equipped with 2 meltaguns instead of 2 flamers. • Any model can be equipped with 1 hurricane bolter instead of having Centurion assault launchers.
|
ABILITIES
|
Angels of Death Omniscope: Whilst this unit contains 1 Centurion Sergeant, when resolving an attack made with a ranged weapon by a model in this unit, the target does not receive the benefit of cover to its saving throw. Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models. Centurion Assault Launchers:
0 If a model in this unit has Centurion assault launchers, then after this unit finishes a charge move you can select one enemy unit within 1" of that model and roll one D6; on a 4+ that enemy unit suffers 1 mortal wound. |
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
INFANTRY, CENTURION, CENTURION ASSAULT SQUAD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Company Champion | 6" | 2+ | 3+ | 4 | 4 | 4 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
6 Master-crafted power sword | Melee | Melee | User | -3 | 2 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES
|
Angels of Death Honour or Death: This model must perform a Heroic Intervention if it is able to do so. It can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model. Combat Shield: 1 This model has a 5+ invulnerable save.Martial Superiority: If this model is within 1" of any enemy CHARACTER models at the start of the Fight phase, it can fight first in that Fight phase, even if it did not charge. If the enemy has units that have charged or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Superlative Duellist: When resolving an attack made with a melee weapon by this model against a CHARACTER unit, you can re-roll the hit roll and you can re-roll the wound roll.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
CHARACTER, INFANTRY, COMPANY CHAMPION
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Invictor Tactical Warsuit | * | * | * | 7 | 6 | 13 | 4 | 8 | 3+ |
REMAINING W
|
M
|
WS
|
BS
|
7-13+
|
10"
|
3+
|
3+
|
4-6
|
8"
|
4+
|
4+
|
1-3
|
6"
|
5+
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
4 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
15 Incendium cannon | 12" | Heavy 2D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
6 Ironhail heavy stubber | 36" | Heavy 3 | 4 | -1 | 1 | - |
20 Twin ironhail autocannon | 48" | Heavy 6 | 7 | -1 | 2 | - |
0 Invictor fist | Melee | Melee | x2 | -3 | 3 | - |
WARGEAR OPTIONS
|
• This model can be equipped with 1 twin ironhail autocannon instead of 1 incendium cannon.
|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Heavy Sidearm: Whilst this model is within 1" of any enemy units, its heavy bolter has a Type characteristic of Pistol 3.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
VEHICLE, INVICTOR TACTICAL WARSUIT
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Primaris Ancient | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES
|
Angels of Death Astartes Banner: Add 1 to the Leadership characteristic of <CHAPTER> units whilst they are within 6" of any friendly <CHAPTER> ANCIENTS. When a <CHAPTER> INFANTRY or <CHAPTER> BIKER model is destroyed within 6" of any friendly <CHAPTER> ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
CHARACTER, INFANTRY, PRIMARIS, ANCIENT
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Primaris Apothecary | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Absolvor bolt pistol | 16" | Pistol 1 | 5 | -1 | 1 | - |
0 Reductor pistol | 3" | Pistol 1 | 4 | -3 | 2 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES
|
Angels of Death Narthecium: At the end of your Movement phase, this model can provide medical attention to one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit within 3" of it. If that unit contains a model that has lost any wounds, that model regains up to D3 lost wounds. Otherwise, if any models from that unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from that unit to the battlefield with 1 wound remaining, placing it within 3" of this model and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 3 or less, this model cannot shoot, charge or fight this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
CHARACTER, INFANTRY, PRIMARIS, APOTHECARY
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Redemptor Dreadnought | * | * | * | 7 | 7 | 13 | 4 | 8 | 3+ |
REMAINING W
|
M
|
WS
|
BS
|
7-13+
|
8"
|
3+
|
3+
|
4-6
|
6"
|
4+
|
4+
|
1-3
|
4"
|
5+
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
4 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
30 Heavy onslaught gatling cannon | 30" | Heavy 12 | 5 | -1 | 1 | - |
6 Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
31 Macro plasma incinerator | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy D6 | 8 | -4 | 1 | - |
- Supercharge | 36" | Heavy D6 | 9 | -4 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
16 Onslaught gatling cannon | 24" | Heavy 6 | 5 | -1 | 1 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Redemptor fist | Melee | Melee | x2 | -3 | D6 | - |
WARGEAR OPTIONS
|
• This model can additionally be equipped with 1 Icarus rocket pod. • This model can be equipped with 1 onslaught gatling cannon instead of 1 heavy flamer. • This model can be equipped with 1 macro plasma incinerator instead of 1 heavy onslaught gatling cannon. • This model can be equipped with 2 storm bolters instead of 2 fragstorm grenade launchers.
|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, REDEMPTOR DREADNOUGHT
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Reiver | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Reiver Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt carbine | 24" | Assault 2 | 4 | 0 | 1 | - |
0 Heavy bolt pistol | 12" | Pistol 1 | 4 | -1 | 1 | - |
0 Combat knife | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
0 Shock grenades | 6" | Grenade D3 | * | * | * | This weapon can only target INFANTRY units. When resolving an attack made with this weapon, if a hit is scored, do not make a wound roll: instead the target is stunned until the end of the turn. A stunned unit cannot fire Overwatch, and 1 is subtracted from hit rolls for attacks made by models in that unit. |
WARGEAR OPTIONS
|
• Every Reiver can be equipped with 1 combat knife instead of 1 bolt carbine. • The Reiver Sergeant can be equipped with 1 combat knife instead of 1 bolt carbine or 1 heavy bolt pistol. • Every model can have a grav-chute. • Every model can have a grapnel launcher.
|
ABILITIES
|
Angels of Death Grav-chutes: 2 If every model in this unit has a grav-chute, then during deployment you can set up this unit in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Terror Troops: Whilst any REIVER units from your army are within 3" of any enemy units, subtract 1 from the Leadership characteristic of each of those enemy units for each REIVER unit from your army that is within 3" of that enemy unit (to a maximum of -3). Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models. Grapnel Launchers:
2 If every model in this unit has a grapnel launcher, then during deployment you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.If a model in this unit has a grapnel launcher, then when that model moves in your Movement phase, do not count any vertical distance it moves against the total it can move that turn. |
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
INFANTRY, PHOBOS, PRIMARIS, REIVER, REIVER SQUAD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Servitor | 5" | 5+ | 5+ | 3 | 3 | 1 | 1 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
16 Plasma cannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | - |
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
0 Servo-arm | Melee | Melee | x2 | -2 | 3 | When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll. |
WARGEAR OPTIONS
|
• Up to 2 Servitors can be equipped with one of the following instead of 1 servo-arm: 1 heavy bolter; 1 multi-melta; 1 plasma cannon.
|
ABILITIES
|
Mindlock: Whilst this unit is within 6" of any friendly <CHAPTER> TECHMARINES, it has Weapon Skill and Ballistic Skill characteristics of 4+ and a Leadership characteristic of 9.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
INFANTRY, SERVITORS
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Chapter Champion | 6" | 2+ | 3+ | 4 | 4 | 4 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Champion’s blade | Melee | Melee | User | -2 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
Master-crafted power sword | Melee | Melee | User | -3 | 2 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES
|
Angels of Death Honour or Death: This model must perform a Heroic Intervention if it is able to do so. It can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model. Skilful Parry: When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll. Martial Superiority: If this model is within 1" of any enemy CHARACTER models at the start of the Fight phase, it can fight first in that Fight phase, even if it did not charge. If the enemy has units that have charged or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Superlative Duellist: When resolving an attack made with a melee weapon by this model against a CHARACTER unit, you can re-roll the hit roll and you can re-roll the wound roll.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAPTER CHAMPION
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Honour Guard | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Power axe | Melee | Melee | +1 | -2 | 1 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES
|
Angels of Death Honour Guard: When a friendly <CHAPTER> CHARACTER model within 3" of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
|
KEYWORDS
|
INFANTRY, HONOUR GUARD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Inceptor | 10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | |
Inceptor Sergeant | 10" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
8 Assault bolter | 18" | Assault 3 | 5 | -1 | 1 | - |
17 Plasma exterminator | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 18" | Assault D3 | 7 | -3 | 1 | - |
- Supercharge | 18" | Assault D3 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
WARGEAR OPTIONS
|
• Every model can be equipped with 2 plasma exterminators instead of 2 assault bolters.
|
ABILITIES
|
Angels of Death Meteoric Descent: During deployment, you can set up this unit in high orbit instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Crushing Charge: After this unit finishes a charge move, for each model in this unit you can select one enemy unit within 1" of that model and roll one D6; on a 6, that enemy unit suffers 1 mortal wound. Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
INFANTRY, JUMP PACK, MK X GRAVIS, PRIMARIS, FLY, INCEPTOR SQUAD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Scout Biker | 16" | 3+ | 3+ | 4 | 5 | 2 | 1 | 7 | 4+ | |
Scout Biker Sergeant | 16" | 3+ | 3+ | 4 | 5 | 2 | 2 | 8 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Astartes grenade launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | - |
- Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
0 Astartes shotgun | 12" | Assault 2 | 4 | 0 | 1 | When resolving an attack made with this weapon against a unit that is within half range, this weapon has a Strength characteristic of 5 for that attack. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
2 Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Combat knife | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS
|
• The Scout Biker Sergeant can be equipped with 1 weapon from the Sergeant Weapons list instead of 1 bolt pistol. • Any model can be equipped with 1 Astartes grenade launcher instead of 1 twin boltgun.
|
ABILITIES
|
Angels of Death Turbo-boost: When this unit Advances, add 6" to the Move characteristic of its models until the end of the Movement phase instead of making an Advance roll. Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models. If this unit contains 9 models, then during deployment, before any units have been set up, it can be divided into three units of 3 models.
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FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
BIKER, SCOUT, SCOUT BIKE SQUAD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Suppressor | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Suppressor Sergeant | 12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Accelerator autocannon | 48" | Heavy 2 | 7 | -2 | 2 | - |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES
|
Angels of Death Grav-chute: 2 During deployment, you can set up this unit in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Smoke Launcher: Once per battle, instead of shooting in your Shooting phase, this unit’s Suppressor Sergeant can use his smoke launcher. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this unit, subtract 1 from the hit roll. Suppressing Fire: If an enemy model is destroyed as a result of an attack made with an accelerator autocannon by a model in this unit, that enemy model’s unit cannot fire Overwatch this turn.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
INFANTRY, JUMP PACK, PRIMARIS, FLY, SUPPRESSOR SQUAD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Deathstorm Drop Pod | 0" | - | 4+ | 6 | 6 | 8 | 0 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Deathstorm missile array | 18" | Heavy 2 | 8 | -2 | D3 | When fired, this weapon makes one full Shooting attack against each enemy unit within range, except CHARACTERS. A unit consisting entirely of CHARACTERS may only be attacked if it is the closest enemy unit to the Deathstorm Drop Pod when the attack is declared. |
0 Deathstorm cannon array | 12" | Heavy 6 | 6 | -1 | 1 | When fired, this weapon makes one full Shooting attack against each enemy unit within range, except CHARACTERS. A unit consisting entirely of CHARACTERS may only be attacked if it is the closest enemy unit to the Deathstorm Drop Pod when the attack is declared. |
WARGEAR OPTIONS
|
• A Deathstorm Drop Pod may replace its Deathstorm missile launcher array with a Deathstorm cannon array.
|
ABILITIES
|
Angels of Death Drop Pod Assault: During deployment, you can set up this model in orbit instead of placing it on the battlefield. At the end of any of your Movement phases, this model can perform a drop pod assault – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Immobile: After this model has been set up on the battlefield, it cannot move, run or charge, and no units can embark upon it.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
VEHICLE, DROP POD, DEATHSTORM DROP POD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Tarantula Air Defence Battery | 0" | - | 4+ | 4 | 5 | 4 | - | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Air defence missiles | 48" | Heavy D3 | 8 | -2 | D3 | Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. |
ABILITIES
|
Angels of Death Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model. Fully Automated Weapons: This model’s weapons must target the nearest visible enemy unit that can FLY. If no targets that can FLY are visible, it must instead target the nearest non-FLYING enemy unit.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
VEHICLE, GUN EMPLACEMENT, TARANTULA AIR DEFENCE BATTERY
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Tarantula Sentry Gun | 0" | - | 4+ | 4 | 5 | 4 | - | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
44 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
WARGEAR OPTIONS
|
• A Tarantula Sentry Gun may replace its twin heavy bolter with any one of the following weapons: - Twin lascannon - Multi-melta - Twin assault cannon
|
ABILITIES
|
Angels of Death Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model. Automated Artillery: If this model has a twin heavy bolter, it will automatically shoot at the nearest enemy INFANTRY unit in the Shooting phase within range. If this model has a twin lascannon, it will automatically shoot at the nearest non-INFANTRY model in the Shooting phase within range. If there are none of the specified types of unit in range then the closest unit of any kind must be targeted, however in all cases this model may only shoot at an enemy CHARACTER if it is the closest model of any type.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
VEHICLE, GUN EMPLACEMENT, TARANTULA SENTRY GUN
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Stormhawk Interceptor | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
REMAINING W
|
M
|
BS
|
A
|
6-10+
|
20-60"
|
3+
|
3
|
3-5
|
20-40"
|
4+
|
D3
|
1-2
|
20-25"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
10 Icarus stormcannon | 48" | Heavy 3 | 7 | -1 | 2 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
40 Las-talon | 24" | Heavy 2 | 9 | -3 | D6 | - |
20 Skyhammer missile launcher | 60" | Heavy 3 | 7 | -1 | D3 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
32 Typhoon missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 2 heavy bolters: 1 skyhammer missile launcher; 1 typhoon missile launcher. • This model can be equipped with 1 las-talon instead of 1 Icarus stormcannon.
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Interceptor: When resolving an attack made with a ranged weapon by this model against a unit that can FLY, add 1 to the hit roll. Infernum Halo-launcher: When resolving an attack made with a ranged weapon against this model by a model that can FLY, subtract 1 from the hit roll.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
AIRCRAFT, VEHICLE, FLY, STORMHAWK INTERCEPTOR
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Stormtalon Gunship | * | 6+ | * | 6 | 6 | 10 | * | 8 | 3+ |
REMAINING W
|
M
|
BS
|
A
|
6-10+
|
20-50"
|
3+
|
3
|
3-5
|
20-35"
|
4+
|
D3
|
1-2
|
20"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
20 Skyhammer missile launcher | 60" | Heavy 3 | 7 | -1 | D3 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
44 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
32 Typhoon missile launcher | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 2 heavy bolters: 2 lascannons; 1 skyhammer missile launcher; 1 typhoon missile launcher.
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Strafing Run: When resolving an attack made with a ranged weapon by this model against a unit that cannot FLY, add 1 to the hit roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
AIRCRAFT, VEHICLE, FLY, STORMTALON GUNSHIP
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Fire Raptor Assault Gunship | * | 6+ | * | 8 | 7 | 16 | * | 9 | 3+ |
REMAINING W
|
M
|
BS
|
A
|
8-16+
|
20-45"
|
3+
|
3
|
4-7
|
20-30"
|
4+
|
D3
|
1-3
|
20"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Twin avenger bolt cannon | 36" | Heavy 10 | 6 | -2 | 2 | - |
36 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 1 | - |
48 Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
30 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
WARGEAR OPTIONS
|
• The model may replace its two twin hellstrike missile launchers with two twin lascannon. • This model may replace its two quad heavy bolters with two twin autocannons.
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
AIRCRAFT, VEHICLE, FLY, FIRE RAPTOR ASSAULT GUNSHIP
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Stormhawk Interceptor | * | 6+ | * | 6 | 7 | 11 | 2 | 8 | 3+ |
REMAINING W
|
M
|
BS
|
8-11+
|
20-50"
|
3+
|
4-7
|
20-30"
|
4+
|
1-3
|
20"
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
30 Xiphon missile battery | 60" | Heavy 3 | 6 | -2 | 3 | - |
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. Terminal Targeting: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
AIRCRAFT, VEHICLE, FLY, XIPHON INTERCEPTOR
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Centurion | 4" | 3+ | 3+ | 5 | 5 | 4 | 3 | 7 | 2+ | |
Centurion Sergeant | 4" | 3+ | 3+ | 5 | 5 | 4 | 4 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
20 Centurion missile launcher | 36" | Assault D3 | 8 | -2 | D3 | - |
20 Grav-cannon and grav-amp | 24" | Heavy 4 | 5 | -3 | 1 | When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack. |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
10 Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
WARGEAR OPTIONS
|
• Any model can be equipped with 1 Centurion missile launcher instead of 1 hurricane bolter. • Any model can be equipped with one of the following instead of 2 heavy bolters: 1 grav-cannon and grav-amp; 2 lascannons.
|
ABILITIES
|
Angels of Death Omniscope: Whilst this unit contains 1 Centurion Sergeant, when resolving an attack made with a ranged weapon by a model in this unit, the target does not receive the benefit of cover to its saving throw. Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models. Decimator Protocols: Models in this unit do not suffer the penalty for moving and firing Heavy weapons.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
INFANTRY, CENTURION, CENTURION DEVASTATOR SQUAD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Eliminator | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Eliminator Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
3 Bolt sniper rifle | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Executioner round | 36" | Heavy 1 | 5 | -1 | 1 | This weapon can target units that are not visible to the bearer, and can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, add 2 to the hit roll, and the target does not receive the benefit of cover to its saving throw. |
- Hyperfrag round | 36" | Heavy D3 | 5 | 0 | 1 | This weapon can target a CHARACTER unit even if it is not the closest enemy unit. |
- Mortis round | 36" | Heavy 1 | 5 | -2 | D3 | This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. |
5 Instigator bolt carbine | 24" | Assault 1 | 4 | -1 | 2 | This weapon can target a CHARACTER even if it is not the closest enemy unit. |
15 Las fusil | 36" | Heavy 1 | 8 | -3 | 3 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS
|
• The Eliminator Sergeant can be equipped with one of the following instead of 1 bolt sniper rifle: 1 instigator bolt carbine; 1 las fusil. • Every Eliminator can be equipped with 1 las fusil instead of 1 bolt sniper rifle.
|
ABILITIES
|
Angels of Death Camo Cloak: 3 When resolving an attack made with a ranged weapon against a model in this unit whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.Guided Aim: Instead of shooting in your Shooting phase, this unit’s Eliminator Sergeant can guide his squad’s aim. Until the end of that phase, when resolving an attack made with a ranged weapon by a model in this unit, add 1 to the hit roll and wound roll. Covering Fire: The first time this unit’s Eliminator Sergeant fires Overwatch with an instigator bolt carbine in your opponent’s turn, this unit can, after it has resolved its Overwatch, move as if it were your Movement phase (it cannot Advance as part of this move). Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
INFANTRY, PHOBOS, PRIMARIS, ELIMINATOR SQUAD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Hellblaster | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Hellblaster Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
15 Assault plasma incinerator | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 24" | Assault 2 | 6 | -4 | 1 | - |
- Supercharge | 24" | Assault 2 | 7 | -4 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
17 Heavy plasma incinerator | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy 1 | 8 | -4 | 1 | - |
- Supercharge | 36" | Heavy 1 | 9 | -4 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
15 Plasma incinerator | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 30" | Rapid Fire 1 | 7 | -4 | 1 | - |
- Supercharge | 30" | Rapid Fire 1 | 8 | -4 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
5 Plasma pistol | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS
|
• Every model can be equipped with one of the following instead of 1 plasma incinerator: 1 assault plasma incinerator; 1 heavy plasma incinerator. • The Hellblaster Sergeant can be equipped with 1 plasma pistol instead of 1 bolt pistol.
|
ABILITIES
|
Angels of Death Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
INFANTRY, PRIMARIS, HELLBLASTER SQUAD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Repulsor Executioner | * | 6+ | * | 8 | 8 | 16 | * | 9 | 3+ |
REMAINING W
|
M
|
BS
|
A
|
9-16+
|
10"
|
3+
|
6
|
5-8
|
5"
|
4+
|
D6
|
1-4
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
4 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | - |
40 Heavy laser destroyer | 72" | Heavy 2 | 10 | -4 | D6 | When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead. |
30 Heavy onslaught gatling cannon | 30" | Heavy 12 | 5 | -1 | 1 | - |
6 Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
6 Ironhail heavy stubber | 36" | Heavy 3 | 4 | -1 | 1 | - |
31 Macro plasma incinerator | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 36" | Heavy D6 | 8 | -4 | 1 | - |
- Supercharge | 36" | Heavy D6 | 9 | -4 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
10 Twin Icarus ironhail heavy stubber | 36" | Heavy 6 | 4 | -1 | 1 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
WARGEAR OPTIONS
|
• This model can be equipped with 1 heavy laser destroyer instead of 1 macro plasma incinerator • This model can additionally be equipped with 1 ironhail heavy stubber. • This model can additionally be equipped with 1 Icarus rocket pod.
|
ABILITIES
|
Angels of Death Aquilon Optics: If, in your Movement phase, this model does not move or moves a distance less than half its Move characteristic, it can shoot with its heavy laser destroyer or macro plasma incinerator twice in the following Shooting phase (the weapon must target the same unit both times). Repulsor Field: If any units with this ability are chosen as targets of a charge, subtract 2 from the charge roll. Hover Tank: Distances are always measured to and from this model’s hull. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Auto Launchers: 0 Instead of shooting in your Shooting phase, this model can use its auto launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
TRANSPORT
|
This model has a transport capacity of 6 <CHAPTER> PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up the space of 2 other models. It cannot transport JUMP PACK models. |
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
VEHICLE, TRANSPORT, FLY, REPULSOR, REPULSOR EXECUTIONER
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Thunderfire Cannon | 3" | 6+ | 2+ | 3 | 6 | 4 | 1 | 8 | 2+ | |
Techmarine Gunner | 6" | 3+ | 2+ | 4 | 4 | 4 | 3 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
5 Plasma cutter | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon. |
0 Thunderfire cannon | 60" | Heavy 4D3 | 5 | -1 | 1 | This weapon can target units that are not visible to the bearer. |
0 Servo-arm | Melee | Melee | x2 | -2 | 3 | When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll. |
ABILITIES
|
Angels of Death Operated Artillery: You can only shoot with a Thunderfire Cannon if it is being operated. At the start of any phase, each Techmarine Gunner model from your army can operate one friendly <CHAPTER> Thunderfire Cannon model within 3" of it. Until the end of that phase, whilst it is within 3" of that Thunderfire Cannon, that Techmarine Gunner is said to be operating that Thunderfire Cannon. Crewed Artillery: After this unit is set up on the battlefield for the first time, it is divided into two units, one containing the Thunderfire Cannon and the other the Techmarine Gunner. If at any point there are no friendly <CHAPTER> Techmarine Gunner units within 6" of a Thunderfire Cannon, that Thunderfire Cannon is destroyed. Blessing of the Omnissiah: At the end of your Movement phase, this unit’s Techmarine Gunner can repair one friendly <CHAPTER> VEHICLE model within 1" of him. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS (Thunderfire Cannon)
|
VEHICLE, ARTILLERY, THUNDERFIRE CANNON
|
KEYWORDS (Techmarine Gunner)
|
CHARACTER, INFANTRY, TECHMARINE
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Rapier Carrier | 3" | 6+ | 3+ | 3 | 5 | 4 | 1 | 7 | 3+ | |
Space Marine Gunners | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
36 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 1 | - |
45 Quad launcher | When firing this weapon, select one of the two profiles below: | |||||
- Shatter shells | 24" | Heavy 4 | 8 | -2 | 3 | - |
- Thunderfire shells | 60" | Heavy 4D3 | 5 | 0 | 1 | This weapon can target units not visible to the firing model. |
60 Laser destroyer | 36" | Heavy 1 | 12 | -4 | D6 | If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS
|
• A Rapier Carrier may replace its quad heavy bolter for either a laser destroyer or a quad launcher
|
ABILITIES
|
Angels of Death Space Marine Gunners: When a Rapier Carrier is set up on the battlefield, its Space Marine Gunners are set up in unit coherency with it. From that point onwards the Space Marine Gunners are treated as one unit and the Rapier Carrier as another. The Space Marine Gunners may only be chosen as a target in the Shooting phase if they are the closest visible enemy unit to the firer. Artillery: The Rapier Carrier can only fire its weapon if at least one of the Space Marine Gunners it was deployed with is within 3". If both of the Space Marine Gunners the Rapier Carrier was deployed with are slain, the Rapier Carrier is also removed as slain.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS (Rapier Carrier)
|
VEHICLE, ARTILLERY, RAPIER CARRIER
|
KEYWORDS (Space Marine Gunners)
|
INFANTRY, SPACE MARINE GUNNERS
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Siege Dreadnought | 6" | 3+ | 3+ | 6 | 8 | 8 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
35 Dreadnought inferno cannon | 8" | Heavy D6 | 6 | -1 | 2 | This weapon hits its target automatically. |
30 Seismic hammer | Melee | Melee | x2 | -4 | 5 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
14 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
30 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
WARGEAR OPTIONS
|
• A Siege Dreadnought may replace its Dreadnought inferno cannon with a multi-melta, a twin lascannon or a twin autocannon. • A Siege Dreadnought may replace its seismic hammer and meltagun with a second Dreadnought inferno cannon.
|
ABILITIES
|
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Sundering Strikes: Whenever attacking a BUILDING or any model with a Movement characteristic of 0" during the Fight phase, the Siege Dreadnought’s controlling player may re-roll all wound rolls of 1 with this model. Fragstorm Launchers: If this model finishes a charge move within 1" of an enemy unit, roll a D6. On a 4+, that unit suffers D3 mortal wounds.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, SIEGE DREADNOUGHT
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Astraeus Super-heavy Tank | * | 5+ | * | 9 | 8 | 24 | * | 9 | 2+ |
REMAINING W
|
M
|
BS
|
A
|
Void Shield
|
11-24+
|
12"
|
3+
|
8
|
5+
|
6-10
|
9"
|
4+
|
6
|
6+
|
1-5
|
5"
|
5+
|
D3
|
7+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
6 Ironhail heavy stubber | 36" | Heavy 3 | 4 | -1 | 1 | - |
25 Plasma eradicator | When attacking with this weapon, choose one of the profiles below: | |||||
- Standard | 36" | Heavy D3 | 8 | -4 | 1 | - |
- Supercharge | 36" | Heavy D3 | 9 | -4 | 2 | For each hit roll of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved. |
30 Las-ripper | 24" | Heavy 2 | 8 | -3 | 3 | - |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
120 Twin macro-accelerator cannon | 72" | Heavy 12 | 8 | -2 | 3 | When targeting units with the FLY keyword, this weapon ignores abilities which negatively modify its hit rolls. |
0 Enhanced repulsor field | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS
|
• This model may exchange its twin heavy bolter for a twin lascannon. • This model may take an additional ironhail heavy stubber. • This model may replace its two las-rippers with two plasma eradicators.
|
ABILITIES
|
Angels of Death Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Hover Tank: Instead of measuring distances and ranges to and from this model’s base, measure to and from this model’s base or hull (whichever is closer). Enhanced Repulsor Fields: Your opponent must subtract 3 from any charge rolls made for units that declare a charge against an Astraeus Super-heavy Tank. Steel Behemoth: This model may Fall Back in the Movement phase and still Charge during the controlling player’s turn. It may fire its weapons if enemy units are within 1" of it (except for its twin macro-accelerator cannon which may still fire but must target units that are not within 1"). In addition, this model only gains a bonus to its save when in cover if at least half of the model is obscured from the attacker. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Void Shields: An Astraeus Super-heavy Tank is protected by specialised void shield generators, nearimpenetrable barriers of force projected out at a distance from their hulls in layers designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack, except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the model, with the mortal wound being ignored if the save roll is passed. Note that void shield saves may not be taken against mortal wounds inflicted by this model's plasma eradicators.
|
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
VEHICLE, TITANIC, FLY, ASTRAEUS SUPER-HEAVY TANK
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Relic Mastodon Super-heavy Siege Transport | * | 5+ | * | 9 | 9 | 30 | * | 9 | 2+ |
REMAINING W
|
M
|
BS
|
A
|
Void Shield
|
16-30+
|
10"
|
3+
|
8
|
5+
|
8-15
|
7"
|
4+
|
6
|
6+
|
1-7
|
4"
|
5+
|
D6
|
7+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Crushing tracks | Melee | Melee | User | -2 | D3 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
42 Skyreaper battery | 48" | Heavy 8 | 7 | -1 | 5 | Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. |
0 Siege melta array | 12" | Heavy 4D3 | 9 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6; on a 6 it explodes and each unit within 2D6" suffers 2D6 mortal wounds, the model is then removed. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Void Shields: A Relic Mastodon is protected by specialised void shield generators, near-impenetrable barriers of force projected out at a distance from its hull in layers, designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw shown in the Damage box above, which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the model, with the mortal wound being ignored if the save roll indicated in the Damage box is passed. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its heavy flamers and lascannons can target units that are within 1" of it – its other ranged weapons must target other units). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
|
TRANSPORT
|
This model can transport 40 <CHAPTER> INFANTRY MODELS (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CENTURION takes up the space of three other models). It may also transport up to two DREADNOUGHTS, IRONCLAD DREADNOUGHTS, VENERABLE DREADNOUGHTS or CONTEMPTOR DREADNOUGHTS, each taking up the space of ten models. It cannot transport PRIMARIS models. |
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
TITANIC, VEHICLE, TRANSPORT, RELIC, RELIC MASTODON SUPER-HEAVY SIEGE TRANSPORT
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Sokar Pattern Stormbird | * | 6+ | * | 10 | 9 | 40 | * | 9 | 3+ |
REMAINING W
|
M
|
BS
|
A
|
Void Shield
|
30-40+
|
20-50"
|
2+
|
6
|
4+
|
20-29
|
20-40"
|
3+
|
4
|
5+
|
10-19
|
20-30"
|
4+
|
3
|
6+
|
1-9
|
20"
|
5+
|
2
|
7+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
60 Hellstrike battery | 72" | Heavy 4 | 8 | -3 | 3 | - |
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Colossal Flyer: When targeting this unit with Shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit has the FLY keyword, add 12" to the measured distance to determine the range when making shooting attacks against the Sokar Pattern Stormbird. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Void-hardened Hull: The Sokar Pattern Stormbird has a 5+ invulnerable save. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it crashes and explodes and each unit within 6" suffers 2D6 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Projected Void Shields: The Sokar Pattern Stormbird is protected by specialised void shield generators. In game terms, these void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves, they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the unit, with the mortal wound being ignored if the save roll is passed. Void shields must be continuously re-energised and renewed in combat operations and so as the unit is damaged, the defensive potential of its void shields is reduced (see the Damage table for the Sokar Pattern Stormbird). Shield Projection: As long as the Sokar Pattern Stormbird’s controlling player has chosen to make it hover (as described previously) and does not move at all during the turn, you may declare that the Sokar Pattern Stormbird is projecting its void shields beyond its hull at the start of the Movement phase. If this is the case, the void shields’ save is extended to all models and BUILDINGS within 8" of the Sokar Pattern Stormbird’s hull and wings.
|
TRANSPORT
|
The Sokar Pattern Stormbird can transport 50 <CHAPTER> INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other Infantry models and each CENTURION takes the space of three other INFANTRY models. It may also transport <CHAPTER> BIKER models who take up the place of three INFANTRY models each. The Sokar Pattern Stormbird may also transport a single <CHAPTER> RHINO, including its own transported models, occupying 25 models’ worth of space. When disembarking, the Rhino may only exit via the rear of the Sokar Pattern Stormbird. |
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, SOKAR PATTERN STORMBIRD
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Thunderhawk Assault Gunship | * | 6+ | * | 10 | 9 | 30 | * | 9 | 3+ |
REMAINING W
|
M
|
BS
|
A
|
24-30+
|
20-50"
|
2+
|
8
|
15-23
|
20-40"
|
3+
|
4
|
8-14
|
20-30"
|
4+
|
3
|
1-7
|
20"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
60 Hellstrike battery | 72" | Heavy 4 | 8 | -3 | 3 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
0 Thunderhawk heavy cannon | 48" | Heavy 2D6 | 8 | -2 | D6 | - |
0 Turbo-laser destructor | 96" | Heavy D3 | 16 | -4 | 2D6 | Any wound roll of a 6 made with this attack automatically inflicts an additional D3 mortal wounds on the target. |
WARGEAR OPTIONS
|
• This model may replace its Thunderhawk heavy cannon with a turbo-laser destructor. • The model may take a hellstrike missile battery. If this option is chosen then the Thunderhawk Assault Gunship loses the Thunderhawk Cluster Bombs ability.
|
ABILITIES
|
Angels of Death Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY. Colossal Flyer: When targeting this unit with Shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit has the FLY keyword, add 12" to the measured distance to determine the range when making shooting attacks against the Thunderhawk Gunship. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Void-hardened Hull: The Thunderhawk Assault Gunship has a 5+ invulnerable save. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it crashes and explodes and each unit within 6" suffers 2D6 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Thunderhawk Cluster Bombs: Once per battle, a Thunderhawk Gunship with this ability can make a bombing run against a single enemy unit it has moved over during one of its Movement phases. After the Thunderhawk Gunship has moved, pick an enemy unit that it flew over. Roll 3D6 for every VEHICLE or MONSTER, or a D6 for every other model, up to a maximum of 12D6. For each roll of a 5+, the unit suffers a mortal wound. Units consisting of only CHARACTERS may not be targeted by this ability.
|
TRANSPORT
|
The Thunderhawk Gunship can transport 30 <CHAPTER> INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of three other INFANTRY models. It may also transport <CHAPTER> BIKER models who take up the space of three INFANTRY models each. It cannot transport PRIMARIS models if it carries any other type of models. If only PRIMARIS models are being transported, it can transport up to 15 <CHAPTER> PRIMARIS INFANTRY models. |
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, THUNDERHAWK ASSAULT GUNSHIP
|
NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
Relic Spartan Assault Tank | * | 5+ | * | 8 | 8 | 20 | * | 9 | 2+ |
REMAINING W
|
M
|
BS
|
A
|
12-20+
|
10"
|
3+
|
8
|
6-11
|
5"
|
4+
|
D6
|
1-5
|
3"
|
5+
|
D3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Crushing tracks | Melee | Melee | User | -2 | D3 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
80 Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results. |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
60 Laser destroyer | 36" | Heavy 1 | 12 | -4 | D6 | If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6. |
WARGEAR OPTIONS
|
• A Relic Spartan may replace its quad lascannon with laser destroyers. • A Relic Spartan may replace its twin heavy bolter with a twin heavy flamer. • A Relic Spartan may also be equipped with one of the following: - Heavy bolter - Heavy flamer - Multi-melta - Storm bolter
|
ABILITIES
|
Angels of Death Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds. Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it. In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
|
TRANSPORT
|
This model can transport 25 <CHAPTER> INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CENTURION takes up the space of three other models). It cannot transport PRIMARIS models. |
FACTION KEYWORDS
|
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
|
KEYWORDS
|
TITANIC, VEHICLE, TRANSPORT, RELIC, RELIC SPARTAN ASSAULT TANK
|
Bolt pistol used in following datasheets:
Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.
A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.Master-crafted boltgun used in following datasheets:
Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.Chainsword used in following datasheets:
|
Relic blade used in following datasheets:
Frag grenades used in following datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.Krak grenades used in following datasheets:
The Adeptus Astartes are amongst the finest warriors in the Imperium.
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.The IMPERIUM keyword is used in following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in following Space Marines datasheets:
The <CHAPTER> keyword is used in following Space Marines datasheets:
The CHARACTER keyword is used in following Space Marines datasheets:
The INFANTRY keyword is used in following Space Marines datasheets:
The CAPTAIN keyword is used in following Space Marines datasheets:
Combi-bolter used in following datasheets:
Chainfist used in following datasheets:
Power sword used in following datasheets:
The TERMINATOR keyword is used in following Space Marines datasheets:
Master-crafted power sword used in following datasheets:
The MK X GRAVIS keyword is used in following Space Marines datasheets:
The PRIMARIS keyword is used in following Space Marines datasheets:
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.Combat knife used in following datasheets:
The PHOBOS keyword is used in following Space Marines datasheets:
Storm bolter used in following datasheets:
Twin boltgun used in following datasheets:
The BIKER keyword is used in following Space Marines datasheets:
Boltgun used in following datasheets:
Crozius arcanum used in following datasheets:
Power fist used in following datasheets:
The PRIEST keyword is used in following Space Marines datasheets:
The CHAPLAIN keyword is used in following Space Marines datasheets:
Force axe used in following datasheets:
Force stave used in following datasheets:
Force sword used in following datasheets:
The PSYKER keyword is used in following Space Marines datasheets:
The LIBRARIAN keyword is used in following Space Marines datasheets:
|
The LIEUTENANTS keyword is used in following Space Marines datasheets:
Heavy bolt pistol used in following datasheets:
Paired combat blades used in following datasheets:
The profiles using REIVERS keyword can be found in following Factions:
Imperium: Blood Angels, Dark Angels, Deathwatch, Space Marines, Space Wolves.The REIVERS keyword is used in following datasheets:
Master-crafted auto bolt rifle used in following datasheets:
Master-crafted stalker bolt rifle used in following datasheets:
Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.Plasma pistol used in following datasheets:
Absolvor bolt pistol used in following datasheets:
Flamer used in following datasheets:
Plasma cutter used in following datasheets:
Power axe used in following datasheets:
Servo-arm used in following datasheets:
Conversion beamer used in following datasheets:
The <CHAPTER> and VEHICLE keywords are used in following Space Marines datasheets:
The TECHMARINE keyword is used in following Space Marines datasheets:
The SALAMANDERS keyword is used in following Space Marines datasheets:
The SALAMANDERS keyword is used in following Space Marines datasheets:
The IMPERIAL FISTS keyword is used in following Space Marines datasheets:
Even the bravest heart may quail when the horrors of battle take their toll.
In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.The IMPERIAL FISTS keyword is used in following Space Marines datasheets:
The ULTRAMARINES keyword is used in following Space Marines datasheets:
The ULTRAMARINES keyword is used in following Space Marines datasheets:
Artificer crozius used in following datasheets:
The MASTER OF SANCTITY keyword is used in following Space Marines datasheets:
When the Adeptus Astartes fight according to the tenets of the Codex Astartes they employ a strict set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If your army is Battle-forged and if every unit from your army has this ability (excluding SERVITOR and UNALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:The CHIEF LIBRARIAN keyword is used in following Space Marines datasheets:
The TIGURIUS keyword is used in following Space Marines datasheets:
The IRON HANDS keyword is used in following Space Marines datasheets:
The IRON HANDS and VEHICLE keywords are used in following Space Marines datasheets:
The IRON HANDS keyword is used in following Space Marines datasheets:
Raven’s Talons used in following datasheets:
The RAVEN GUARD keyword is used in following Space Marines datasheets:
The RAVEN GUARD and JUMP PACK keywords are used in following Space Marines datasheets:
The RAVEN GUARD and PHOBOS keywords are used in following Space Marines datasheets:
The RAVEN GUARD keyword is used in following Space Marines datasheets:
The CHAPTER MASTER keyword is used in following Space Marines datasheets:
The JUMP PACK keyword is used in following Space Marines datasheets:
The FLY keyword is used in following Space Marines datasheets:
The KAYVAAN SHRIKE keyword is used in following Space Marines datasheets:
The WHITE SCARS keyword is used in following Space Marines datasheets:
The WHITE SCARS keyword is used in following Space Marines datasheets:
Moonfang used in following datasheets:
The KOR’SARRO KHAN keyword is used in following Space Marines datasheets:
Gauntlets of Ultramar (shooting) used in following datasheets:
Gauntlets of Ultramar (melee) used in following datasheets:
The MARNEUS CALGAR keyword is used in following Space Marines datasheets:
The CRIMSON FISTS keyword is used in following Space Marines datasheets:
The CRIMSON FISTS keyword is used in following Space Marines datasheets:
The ULTRAMARINES and VEHICLE keywords are used in following Space Marines datasheets:
The RHINO keyword is used in following Space Marines datasheets:
The RAZORBACK keyword is used in following Space Marines datasheets:
The PREDATOR keyword is used in following Space Marines datasheets:
The VINDICATOR keyword is used in following Space Marines datasheets:
The WHIRLWIND keyword is used in following Space Marines datasheets:
The HUNTER keyword is used in following Space Marines datasheets:
The STALKER keyword is used in following Space Marines datasheets:
The LAND RAIDER keyword is used in following Space Marines datasheets:
The ULTRAMARINES and SCOUT keywords are used in following Space Marines datasheets:
The SCOUT keyword is used in following Space Marines datasheets:
Grav-gun used in following datasheets:
The BLACK TEMPLARS keyword is used in following Space Marines datasheets:
The BLACK TEMPLARS keyword is used in following Space Marines datasheets:
Combi-melta used in following datasheets:
The Space Marines of the Adeptus Astartes stand unafraid before the greatest terrors of the galaxy.
When a Morale test is taken for this unit, you can re-roll the dice.The profiles using ADEPTUS ASTARTES keyword can be found in following Factions:
Imperium: Blood Angels, Dark Angels, Deathwatch, Grey Knights, Space Marines, Space Wolves.The ADEPTUS ASTARTES keyword is used in following datasheets:
The profiles using HERETIC ASTARTES keyword can be found in following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Emperor’s Children, Thousand Sons, World Eaters.The HERETIC ASTARTES keyword is used in following datasheets:
The BLOOD RAVENS keyword is used in following Space Marines datasheets:
The BLOOD RAVENS keyword is used in following Space Marines datasheets:
The MANTIS WARRIORS keyword is used in following Space Marines datasheets:
The ASTRAL CLAWS keyword is used in following Space Marines datasheets:
The ASTRAL CLAWS keyword is used in following Space Marines datasheets:
The ASTRAL CLAWS and VEHICLE keywords are used in following Space Marines datasheets:
The VEHICLE keyword is used in following Space Marines datasheets:
The DREADNOUGHT keyword is used in following Space Marines datasheets:
The ASTRAL CLAWS OR TIGER CLAWS keyword is used in following Space Marines datasheets:
The ASTRAL CLAWS OR TIGER CLAWS keyword is used in following Space Marines datasheets:
The NOVAMARINES keyword is used in following Space Marines datasheets:
The NOVAMARINES and INFANTRY keywords are used in following Space Marines datasheets:
The NOVAMARINES keyword is used in following Space Marines datasheets:
Combi-flamer used in following datasheets:
The EXORCISTS keyword is used in following Space Marines datasheets:
The EXORCISTS keyword is used in following Space Marines datasheets:
The FIRE ANGELS keyword is used in following Space Marines datasheets:
The FIRE ANGELS and VEHICLE keywords are used in following Space Marines datasheets:
The FIRE ANGELS keyword is used in following Space Marines datasheets:
The STAR PHANTOMS keyword is used in following Space Marines datasheets:
The STAR PHANTOMS keyword is used in following Space Marines datasheets:
Twin assault cannon used in following datasheets:
Heavy bolter used in following datasheets:
Heavy flamer used in following datasheets:
Hunter-killer missile used in following datasheets:
The CARAB CULLN THE RISEN keyword is used in following Space Marines datasheets:
The RED SCORPIONS keyword is used in following Space Marines datasheets:
The RELIC keyword is used in following Space Marines datasheets:
Dreadnought combat weapon used in following datasheets:
Assault cannon used in following datasheets:
The HOWLING GRIFFONS keyword is used in following Space Marines datasheets:
The HOWLING GRIFFONS keyword is used in following Space Marines datasheets:
The MINOTAURS keyword is used in following Space Marines datasheets:
The MINOTAURS keyword is used in following Space Marines datasheets:
Dreadnought inferno cannon used in following datasheets:
Multi-melta used in following datasheets:
Twin lascannon used in following datasheets:
Plasma cannon used in following datasheets:
The <CHAPTER>, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The TRANSPORT keyword is used in following Space Marines datasheets:
The RHINO keyword is used in following Space Marines datasheets:
The SALAMANDERS and INFANTRY keywords are used in following Space Marines datasheets:
The SALAMANDERS and BIKER keywords are used in following Space Marines datasheets:
The APOTHECARY keyword is used in following Space Marines datasheets:
Heavy plasma cannon used in following datasheets:
The EXECUTIONERS keyword is used in following Space Marines datasheets:
The EXECUTIONERS keyword is used in following Space Marines datasheets:
The FIRE HAWKS keyword is used in following Space Marines datasheets:
The FIRE HAWKS keyword is used in following Space Marines datasheets:
The RAPTORS keyword is used in following Space Marines datasheets:
The RAPTORS and INFANTRY keywords are used in following Space Marines datasheets:
The RAVEN GUARD and INFANTRY keywords are used in following Space Marines datasheets:
The RAPTORS keyword is used in following Space Marines datasheets:
The MARINES ERRANT keyword is used in following Space Marines datasheets:
The MARINES ERRANT keyword is used in following Space Marines datasheets:
The MINOTAURS and INFANTRY keywords are used in following Space Marines datasheets:
The RED SCORPIONS and INFANTRY keywords are used in following Space Marines datasheets:
The LAMENTERS and INFANTRY keywords are used in following Space Marines datasheets:
The LAMENTERS and DREADNOUGHT keywords are used in following Space Marines datasheets:
The LAMENTERS and BIKER keywords are used in following Space Marines datasheets:
The LAMENTERS keyword is used in following Space Marines datasheets:
The CARCHARODONS keyword is used in following Space Marines datasheets:
The CARCHARODONS keyword is used in following Space Marines datasheets:
The SONS OF MEDUSA and VEHICLE keywords are used in following Space Marines datasheets:
The SONS OF MEDUSA keyword is used in following Space Marines datasheets:
The SONS OF MEDUSA keyword is used in following Space Marines datasheets:
Grav-cannon and grav-amp used in following datasheets:
The <CHAPTER> and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The <CHAPTER> and INFANTRY keywords are used in following Space Marines datasheets:
The CENTURION keyword is used in following Space Marines datasheets:
The LAND RAIDER keyword is used in following Space Marines datasheets:
Twin plasma gun used in following datasheets:
The <CHAPTER>, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The <CHAPTER>, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
Bolt rifle used in following datasheets:
Astartes shotgun used in following datasheets:
Missile launcher used in following datasheets:
* A model cannot be equipped with more than one weapon marked with an asterisk.
Melta bombs used in following datasheets:
Power maul used in following datasheets:
The DROP POD keyword is used in following Space Marines datasheets:
Fragstorm grenade launcher used in following datasheets:
Ironhail heavy stubber used in following datasheets:
The <CHAPTER>, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The <CHAPTER>, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The LAND SPEEDER keyword is used in following Space Marines datasheets:
Twin heavy bolter used in following datasheets:
Lascannon used in following datasheets:
Twin heavy flamer used in following datasheets:
The RAZORBACK keyword is used in following Space Marines datasheets:
Heavy onslaught gatling cannon used in following datasheets:
Icarus rocket pod used in following datasheets:
Las-talon used in following datasheets:
Onslaught gatling cannon used in following datasheets:
The REPULSOR keyword is used in following Space Marines datasheets:
The <CHAPTER>, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The <CHAPTER> and ANCIENT keywords are used in following Space Marines datasheets:
The <CHAPTER> and BIKER keywords are used in following Space Marines datasheets:
The ANCIENT keyword is used in following Space Marines datasheets:
Grenade harness used in following datasheets:
Lightning claw used in following datasheets:
Hurricane bolter used in following datasheets:
Meltagun used in following datasheets:
The CENTURION keyword is used in following Space Marines datasheets:
The COMPANY ANCIENT keyword is used in following Space Marines datasheets:
The COMPANY CHAMPION keyword is used in following Space Marines datasheets:
The COMPANY VETERANS keyword is used in following Space Marines datasheets:
Twin autocannon used in following datasheets:
Dreadnought chainfist used in following datasheets:
Seismic hammer used in following datasheets:
Macro plasma incinerator used in following datasheets:
The <CHAPTER> and TECHMARINE keywords are used in following Space Marines datasheets:
The SERVITORS keyword is used in following Space Marines datasheets:
Special issue boltgun used in following datasheets:
The STERNGUARD VETERAN SQUAD keyword is used in following Space Marines datasheets:
Thunder hammer used in following datasheets:
The VENERABLE DREADNOUGHT keyword is used in following Space Marines datasheets:
The ULTRAMARINES and ANCIENT keywords are used in following Space Marines datasheets:
The ULTRAMARINES and INFANTRY keywords are used in following Space Marines datasheets:
The ULTRAMARINES and BIKER keywords are used in following Space Marines datasheets:
The HONOUR GUARD keyword is used in following Space Marines datasheets:
The ULTRAMARINES and CHARACTER keywords are used in following Space Marines datasheets:
The CHAPLAIN and GRIMALDUS keywords are used in following Space Marines datasheets:
C-beam cannon used in following datasheets:
Predator autocannon used in following datasheets:
The PREDATOR keyword is used in following Space Marines datasheets:
Kheres assault cannon used in following datasheets:
Cyclone missile launcher used in following datasheets:
Typhoon missile launcher used in following datasheets:
Plasma gun used in following datasheets:
To a Space Marine, the boltgun is far more than a weapon – it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite shock troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.Power lance used in following datasheets:
The IMPERIAL SPACE MARINE keyword is used in following Space Marines datasheets:
The LAND SPEEDERS keyword is used in following Space Marines datasheets:
The GUN EMPLACEMENT keyword is used in following Space Marines datasheets:
Icarus stormcannon used in following datasheets:
Skyhammer missile launcher used in following datasheets:
The AIRCRAFT keyword is used in following Space Marines datasheets:
Twin multi-melta used in following datasheets:
The <CHAPTER> and DREADNOUGHT keywords are used in following Space Marines datasheets:
The profiles using BUILDING keyword can be found in following Factions:
Unaligned: Unaligned.The BUILDING keyword is used in following datasheets:
Quad heavy bolter used in following datasheets:
Twin hellstrike launcher used in following datasheets:
The ARTILLERY keyword is used in following Space Marines datasheets:
Demolisher cannon used in following datasheets:
The VINDICATOR keyword is used in following Space Marines datasheets:
Quad launcher used in following datasheets:
Laser destroyer used in following datasheets:
The TITANIC keyword is used in following Space Marines datasheets:
Crushing tracks used in following datasheets:
Quad lascannon used in following datasheets:
The profiles using TITANIC keyword can be found in following Factions:
Chaos: Chaos Daemons, Chaos Knights, Chaos Space Marines, Death Guard, Emperor’s Children, Heretic Titan Legions, Renegades and Heretics, Thousand Sons, World Eaters.The TITANIC keyword is used in following datasheets:
The IRONCLAD DREADNOUGHT keyword is used in following Space Marines datasheets:
The CONTEMPTOR DREADNOUGHT keyword is used in following Space Marines datasheets:
Hellstrike battery used in following datasheets:
The <CHAPTER> and RHINO keywords are used in following Space Marines datasheets:
The RELIC SPARTAN ASSAULT TANK keyword is used in following Space Marines datasheets:
The WHIRLWIND HYPERIOS keyword is used in following Space Marines datasheets:
The RELIC WHIRLWIND SCORPIUS keyword is used in following Space Marines datasheets:
The IRON HANDS and BIKER keywords are used in following Space Marines datasheets:
The WHITE SCARS and BIKER keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and BIKER keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and BIKER keywords are used in following Space Marines datasheets:
The RAVEN GUARD and BIKER keywords are used in following Space Marines datasheets:
The SALAMANDERS, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The WHITE SCARS, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The RAVEN GUARD, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The ULTRAMARINES, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The IRON HANDS, VEHICLE and DREADNOUGHT keywords are used in following Space Marines datasheets:
The WHITE SCARS and TECHMARINE keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and TECHMARINE keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and TECHMARINE keywords are used in following Space Marines datasheets:
The RAVEN GUARD and TECHMARINE keywords are used in following Space Marines datasheets:
The ULTRAMARINES and TECHMARINE keywords are used in following Space Marines datasheets:
The TECHMARINE, IRON HANDS and CHARACTER keywords are used in following Space Marines datasheets:
The SALAMANDERS and TECHMARINE keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The RAVEN GUARD, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The ULTRAMARINES, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The IRON HANDS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The SALAMANDERS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The WHITE SCARS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The ULTRAMARINES and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The WHITE SCARS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The RAVEN GUARD and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The IRON HANDS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The SALAMANDERS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:
The SALAMANDERS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The ULTRAMARINES, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The IRON HANDS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The WHITE SCARS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The RAVEN GUARD, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:
The SALAMANDERS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The ULTRAMARINES, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The IRON HANDS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The WHITE SCARS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The RAVEN GUARD, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The RAVEN GUARD, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The ULTRAMARINES, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The IRON HANDS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The SALAMANDERS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The WHITE SCARS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and RHINO keywords are used in following Space Marines datasheets:
The RAVEN GUARD and RHINO keywords are used in following Space Marines datasheets:
The ULTRAMARINES and RHINO keywords are used in following Space Marines datasheets:
The IRON HANDS and RHINO keywords are used in following Space Marines datasheets:
The SALAMANDERS and RHINO keywords are used in following Space Marines datasheets:
The WHITE SCARS and RHINO keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and RHINO keywords are used in following Space Marines datasheets:
The WHITE SCARS and ANCIENT keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and ANCIENT keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and ANCIENT keywords are used in following Space Marines datasheets:
The RAVEN GUARD and ANCIENT keywords are used in following Space Marines datasheets:
The ANCIENT and ULTRAMARINES keywords are used in following Space Marines datasheets:
The IRON HANDS and ANCIENT keywords are used in following Space Marines datasheets:
The SALAMANDERS and ANCIENT keywords are used in following Space Marines datasheets:
The DREADNOUGHT and IMPERIAL FISTS keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and DREADNOUGHT keywords are used in following Space Marines datasheets:
The RAVEN GUARD and DREADNOUGHT keywords are used in following Space Marines datasheets:
The SALAMANDERS and DREADNOUGHT keywords are used in following Space Marines datasheets:
The ADEPTUS ASTARTES, <CHAPTER> and DREADNOUGHT keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and VEHICLE keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS and VEHICLE keywords are used in following Space Marines datasheets:
The RAVEN GUARD and VEHICLE keywords are used in following Space Marines datasheets:
The SALAMANDERS and VEHICLE keywords are used in following Space Marines datasheets:
The WHITE SCARS and CHARACTER keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:
The RAVEN GUARD, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:
The ULTRAMARINES, CHARACTER and TERMINATOR keywords are used in following Space Marines datasheets:
The IRON HANDS and CHARACTER keywords are used in following Space Marines datasheets:
The SALAMANDERS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:
The WHITE SCARS and INFANTRY keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS and INFANTRY keywords are used in following Space Marines datasheets:
The WHITE SCARS, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The IMPERIAL FISTS, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The BLACK TEMPLARS, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The RAVEN GUARD, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The ULTRAMARINES, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The IRON HANDS, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets:
The SALAMANDERS, INFANTRY and CHARACTER keywords are used in following Space Marines datasheets: